AI Insights · Timothy · April 2023
Top 5 Adventure Games on Android in Oceania: Q1 2023
In Q1 2023, top adventure games on Android in Oceania, including Genshin Impact and Fate/Grand Order (English), saw varied trends in downloads, revenue, and active users.
In the first quarter of 2023, the top five adventure games on the Android platform in Oceania exhibited diverse trends in terms of downloads, revenue, and active users. Here's a closer look at how these games performed, based on data from Sensor Tower.
Genshin Impact by COGNOSPHERE PTE. LTD. saw fluctuations in its weekly revenue, peaking at around $129K in the week of February 6. Weekly downloads for the game remained relatively stable, hovering between 1.2K and 2K throughout the quarter. The game's weekly active users showed a slight decline from 42.6K at the beginning of January to approximately 37.5K by the end of March.
Fate/Grand Order (English) from Aniplex Inc. experienced a significant revenue boost at the start of the year, reaching about $95K in the first week of January. However, this figure gradually decreased, with some minor upticks, ending the quarter around $18K. Weekly downloads were modest, ranging between 54 and 144, while weekly active users remained steady, fluctuating slightly around the 5K mark.
Summoners War by Com2uS had a notable spike in revenue in the last week of February, reaching approximately $46K. This was followed by a steady performance, maintaining around $26K by the end of March. Downloads saw a significant increase in the same period, peaking at 917 in the week of February 27. Weekly active users also spiked to 7.5K in late February before stabilizing around 5K in March.
Fire Emblem Heroes from Nintendo Co., Ltd. demonstrated consistent weekly revenue, ranging between $8K and $13.5K throughout the quarter. Download numbers were relatively low, with weekly figures fluctuating between 41 and 234. Active users remained stable, averaging around 5.5K, with minor variations.
The Seven Deadly Sins by Netmarble saw its revenue peak at approximately $28K in the first week of January, followed by a gradual decline, ending the quarter around $6.5K. Downloads were modest, with weekly figures ranging between 136 and 455. Active users showed a slight decline, from 1.2K at the start of January to around 950 by the end of March.
For more insights into the performance of these and other mobile games, visit Sensor Tower.